The Current State of StarCraft AI Competitions and Bots

نویسندگان

  • Michal Čertický
  • David Churchill
چکیده

Real-Time Strategy (RTS) games have become an increasingly popular test-bed for modern artificial intelligence techniques. With this rise in popularity has come the creation of several annual competitions, in which AI agents (bots) play the full game of StarCraft: Broodwar by Blizzard Entertainment. The three major annual StarCraft AI Competitions are the Student StarCraft AI Tournament (SSCAIT), the Computational Intelligence in Games (CIG) competition, and the Artificial Intelligence and Interactive Digital Entertainment (AIIDE) competition. In this paper we will give an overview of the current state of these competitions, and the bots that compete in them.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

A Benchmark for StarCraft Intelligent Agents

The problem of comparing the performance of different Real-Time Strategy (RTS) Intelligent Agents (IA) is non-trivial. And often different research groups employ different testing methodologies designed to test specific aspects of the agents. However, the lack of a standard process to evaluate and compare different methods in the same context makes progress assessment difficult. In order to add...

متن کامل

Multi-platform Version of StarCraft: Brood War in a Docker Container: Technical Report

We present a dockerized version of a real-time strategy game StarCraft: Brood War, commonly used as a domain for AI research, with a pre-installed collection of AI developement tools supporting all the major types of StarCraft bots. This provides a convenient way to deploy StarCraft AIs on numerous hosts at once and across multiple platforms despite limited OS support of StarCraft. In this tech...

متن کامل

StarCraft Bots and Competitions

1 Computing Science Department of the University of Alberta, Edmonton, Canada. [email protected] 2 Information Systems and Statistics, Westf. Wilhelmsuniversität Münster, Germany. [email protected] 3 Nantes Atlantic Computer Science Laboratory (LINA) of the Université de Nantes, France. [email protected] 4 Cognitive Science and Psycholinguistics (LSCP) of ENS Ulm, Par...

متن کامل

Incorporating Search Algorithms into RTS Game Agents

Real-time strategy (RTS) games are known to be one of the most complex game genres for humans to play, as well as one of the most difficult games for computer AI agents to play well. To tackle the task of applying AI to RTS games, recent techniques have focused on a divide-and-conquer approach, splitting the game into strategic components, and developing separate systems to solve each. This tre...

متن کامل

Using Lanchester Attrition Laws for Combat Prediction in StarCraft

Smart decision making at the tactical level is important for Artificial Intelligence (AI) agents to perform well in the domain of real-time strategy (RTS) games. Winning battles is crucial in RTS games, and while ahumans can decide when and how to attack based on their experience, it is challenging for AI agents to estimate combat outcomes accurately. A few existing models address this problem ...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2017